Thus, they're also fighting a losing battle against inevitable doom, with their cloning generally keeping pace with their rate of attrition due to "expiration." Considering that the 'Synth left Earth with a population of a few million (or even tens of millions) of clones, and it's a long trip to Vulpeculae with a primitive Hyperdrive and a fleet of jury-rigged ships, and even longer before they could get proper cloning facilities set up on their new world (to say nothing of wrong turns in the search for a suitable planet), and attrition could very easily have greatly reduced their numbers through "expiration" as well as accidents. However, considering all of the other intentional defects built into the clones, I wouldn't be surprised if they also had a short shelf life (after all, premature aging is a current problem with many cloned animals). Now you know.Īs soon as they have an official site for it, we'll let you know.Presumably they did clone each other. It's going to be called Ghosts of the Precursors.įor 4 years, people asked me why we weren't going to touch the Star Control 2 story. #STAR CONTROL 2 ANDROSYNTH PLUS#It's still very early but they will have all the characters from Star Control 2 plus new ones. Star Control III is not canon for that universe). Recently, Paul told me the good news: Activision was going to let him do a true sequel to Star Control II: The Ur-Quan Masters (i.e. He asked us not to try to make a sequel to Star Control 2 and said that he hoped one day to be able to return to the universe he and Fred Ford created. Over the past 4 years, we have communicated regarding the progress of Star Control: Origins. He was, more than anyone else, the person who inspired me to become a game developer over 20 years ago. Damn! Well, you get the idea.įour years ago Stardock acquired Atari's rights to Star Control. We are early, early in development, but rest assured, the game will include genuine Ur-Quan, Precursors, Super-Melee, Umgah, VUX, Supox, THE ULTRON!, Druuge, Arilou Lalee'lay, Orz, Androsynth, Rainbow Worlds, Ilwrath, Syreen, Mmrnmhrm, Yehat, Shofixti, Spathi (including the ever-terrified Fwiffo), Umgah, Melmorme, Chmmr, Earthlings, Mycon, THE MARK II!, Slylandro, Utwig, Thraddash, Zoq-Fot-Pik, VUX Beast, Pkunk, the Keel-Verezy, and of course all new alien races to discover, befriend. This is a passion project for us and we have committed to dedicating some of our own time to creating a true sequel. Well, the stars have finally aligned - we are now working on a direct sequel to Star Control II® - The Ur-Quan Masters, called Ghosts of the Precursors. Our answer was always, We really want to do this, we just need to wait until the time is right - kind of like Cthulhu awakening, but less end-of-the-worldy. Pretty much ever since then, fans have been politely asking us to create a sequel, sometimes begging for a sequel, even threatening us if we dont make a sequel. We had tons of help from many talented friends and collaborators, but even so getting the game across the finish line was a herculean effort - both the exciting, hydra-fighting kind, as well as the exhausting stable-cleaning kind. We poured our hearts into the game, blending our love for classic science fiction, Spacewar!-style action gameplay and our own quirky sense of humor. T was almost exactly 25 years ago that we released Star Control II® - The Ur-Quan Masters for DOS PCs.
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